In CamOnApp Studio there are 4 types of animation that we can apply to objects when composing our experience in augmented reality: translation, rotation, scale and transparency.
Once an object is selected in the work area, the animation is applied from the timeline, in the drop-down of the layer that represents the object:
The variables of each animation are defined from a popup:
It allows moving an object from one position X, Y, Z to another.
Allows you to rotate an object on any of its 3 axis X, Y, Z.
It allows you to modify the size of an object, understanding the variable “1” as the original size of the object.
It allows modifying the opacity of an object, understanding the variable “100” as an object without transparency and the variable “0” as an object entirely transparent.
Each object included in the stage is included in the timeline with its file name and three functionalities:
Padlock, to lock / unlock the object
Eye, to hide / visualize the object
Expanding, to add animations to the object.
The same object can have more than one animation, being able to generate chains of animations when defining its behavior.
From the popup of settings of each animation, we can incorporate different behaviors:
Easing effect: different preset acceleration effects.
Loop: infinitely repeat the applied animation.
Yoyo: when completing the tour of the animation, it returns to the initial state reversing the route, that is, from the end point to the beginning.